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boss-fight

Failing tests spawn a pixel boss; each fix lands a hit, zero failures is a KO.

boss-fight · Effect preview · IllustrationIllustrative
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Illustration. Actual results depend on the mod, terminal and environment.

Install

/plugin marketplace add OneWave-AI/claude-code-mods
/plugin install boss-fight@claude-code-mods
/reload-plugins

Run these commands one at a time in a Claude Code session.

What it accesses

Based on the author’s documentation, checked when listed; use claude plugin validate to check for yourself.

Reads

Yes

Reads test command output to count failures.

Writes files

Yes

Plugin storage keeps a running kill count ($.store in the source).

Runs commands

None

Network

None

Introduction

boss-fight is a wait-time mod from OneWave AI that turns fixing tests into a boss fight. When a test run fails, a pixel boss spawns in a pane with one HP per failing test. Every later run that fixes tests lands a hit, and zero failures is a KO with loot.

  • Reads vitest, jest, pytest, mocha and cargo test output
  • The status line shows the fight, and toasts mark KOs and loot
  • /boss demo plays a demo and /boss reset starts over

The author states it makes no network calls, runs no processes, touches no files and calls no model; the source keeps a running kill count in plugin storage. Requires Claude Code 2.1.287+; platform and terminal requirements are not stated. Not run-tested by this site; the preview is illustrative.

Who it is for

  • People who often have Claude fix a pile of failing tests
  • People who want red-to-green to feel like a win

Requirements

  • Claude Code ≥ 2.1.287
  • Recognizes vitest, jest, pytest, mocha and cargo test output.